|The main goal for this site is to get useful and compehensible player stats, easy access to comparable match results and concentrates on the competitive parts and stats of the game.|
|Stats on the front page|
|Top Weapon Damage and Top Medal Stats are seasonal stats and get refreshed every new season.
To find a player/match in the highlight, the player/match must have been looked up. Last 25 Games (wins/kills/best kd) stats contain all playlists (also social) so it is just a stat to show off.
|Match Result stats|
|Team & Player Details:
Assisted Kills: Number of Kills teammates helped to kill an enemy player. x1 = 1 Player assisted, x2+ = 2 or more Players assisted.
Assisted Deaths: Number of Deaths getting (at least) double-teamed.
Kill & Death Altitude: Total height difference for all kills/deaths between killer and victim. A positive value here means the player got totally into a higher map position than enemy players for the events happening.
- Medals shown for the kill/medal details in the kill feed are only the ones associated with the kill events.
- Kill Feed time: The API returns with a round start time which is somewhere around the loading screen. I try to calculate the correct timestamps to match the ingame time.
|Player not found|
|If a gamertag changed you are not able to load the profile with the old tag any more. Some player profile links in leaderboards may contain old tags and therefore wont be retrievable.|
|CSR values on the page|
|CSR = Competitive Skill Rating. Designations are split into 6 groups (valid for Bronze till Diamond ranks) in steps of 50 CSR. eg: Platinum 1 = 900-949, Platinum 2 = 950-999, etc..
|Daily Season Graph|
|Player stats used for the graph are collected when a profile page is viewed. If a season lasts till the next month (like a switch on 3rd of the Month) the last day of the seasons month will be updated. Tracking started on 2nd of March 2016.|
|The following formula is used to calculate KDA: ((Kills+(Assists/3))-Deaths)/Games Played.|
|G = Games played
D/G = Damage per Game
D/M, D/Min (for weapons) = Damage per Minute of Weapon possession time
D/Min (for playlists) = Damage per Minute of Playtime
K/G = Kills per Game
D/D = Damage per Death
|Select to filter|
|Select to filter and click header rows to return the views.|
|(UTC+01:00): 22.02.2017 13:56:16|